So what’s the plot with Jet Set Radio?

We’ve heard amazing things about Jet Set Radio, but can it really be as good as everyone says?
Jet Set Radio is being touted as a new type of gaming experience – not to mention a leg up for Dreamcast’s graphics technology.

Parellels have been drawn between the infamous Crazy Taxi and Tony Hawke’s Skateboarding, but JSR brings a new dimension altogether, not least of all because of the exceptional graphics – you ain’t seen nothing like this before!

Picture the scene: it’s the future in Tokyoto City and rival skate gangs compete for the best tag spots. To do this, skaters must ‘jump and grind’ their way round three urban playgrounds acquiring paint for their artistic mayhem on the way. You start the game as Beat, a young ‘Ruder’ who’s trying to put a hip’n’happening skate gang together. Accepting challenges along the way can earn you extra points and win the membership of new skaters to your up-and-coming gang – essential to progress as different skaters have different qualities.

Who are the bad guys?

Well, there are other gangs, but their members are easy to scare off. The real problem comes when the law decides to bust your head… and they get pretty extreme! A few graffiti misdemeanours brings out the Mook patrol – Tokyoto’s bumbling, yet persistent equivalent of the Keystone Cops. As the game progresses more serious offences against municipal property bring out the dogs, police bikes, patrol cars and – can this be right? – a missile equipped Apache-style helicopter gunship, all intent on popping caps/dog’s teeth/missiles and the like in yo’ ass. But take extra care when Lieutenant Onishima shows up – a cross between Columbo and Dirty Harry, largely down to the king-size Magnum-esque shooter and flashers mac. His mission: death to skaters!

Sounds good – but is there much depth?

There’s plenty to do around each sizeable cityscape: grind along railings and walkways to access rooftop tagging spots, bonus health and spray cans, while keeping out of Plod’s reach and tagging all that stands before you.

You still haven’t answered my first question – is it any good?

Jet Set Radio is one helluva game. As soon as it boots up you’re immersed into a slick, stylistically rich cartoon environment, all expressed through graphics that can be described as nothing less than stunning, not to mention a blindingly straightforward user interface and the kind of gameplay that has you coming back time and time again. Much more fun than Tony Hawk’s Skateboarding, more involving than Fifa 17 as a game here, and probably a good reason to invest in Sega’s latest, if you’ve not taken the plunge already. Basically Jet Set Radio looks like being a must-have game – fantastically executed, fun to play, easy to pick up yet impossible to put down.

Ready to Go with Pokemon Go

Every now and then a game comes out that manages to surprise us. Pokemon Go is one such title comparable to EA’s SimCity Buildit cheats for Simoleons and SimCash. After our first few minutes with the game, our immediate impression was that it was a game filled with mindless killing and useless item gathering. After the first half hour, however, we discovered that while the game does have some mindless aspects, it’s a surprisingly fun action title with some worthwhile puzzles and even an intriguing storyline. It’s no Final Fantasy IX, but it’s a fantasy adventure that will please many gamers.

The game starts out with a very basic storyline. A dragon has destroyed a local village, and a young man named Clovis finds his dying sister amid the flames. He swears vengeance on the dragon that demolished his beloved sibling, and so goes dragon hunting. He comes across the last of the Pokemon Go , men who carry powerful swords that can defeat the mighty dragons moments after their bearers suffer mortal wounds at a dragon’s claws. Clovis takes the dying man’s sword and uses it to hunt down the dragon. After a furious battle, the dragon is reborn and escapes. Clovis swears to continue the hunt.

One of the more interesting parts of the game is the generational aspect. The first chapter details Clovis’ hunt for the dragon. At the end of the chapter, Clovis faces off against the terrible beast that killed his sister and, after defeating him, ends up married (to whom depends on decisions the player makes before the final conflict). Clovis then has a child, and Chapter 2 starts off many years later, when Clovis’ child is 17, and a whole new story begins. This is the first time we’ve seen a story carried on though the progeny of the main character, and it almost makes the game feel like several games in one.

The gameplay is pretty academic. Players control the main character in a side-scrolling view most of the time, although this changes to a top-down or behind-the-shoulders view on occasion. Through a variety of button presses, players perform different attacks, from the standard sword swing to the more powerful Hammer Blow. Most of these moves are easily accessible, and since some of them are more effective in different situations, it’s nice to have any one of them available. Some of the moves cost time, however — as powerful as the Hammer Blow might be, characters will be winded for a couple of seconds after striking, making them easy targets for multiple enemies.
Pokemon Go also contains plenty of spells. Characters pick up spells by grabbing books left either by defeated foes or at the end of certain levels. There are eight different spells in the game, and each one can be increased in power as players find more spell books. The spells themselves are fairly easy to cast — a tap of the circle button will set one off. Unfortunately, it doesn’t always work quite right, since in order to cast a spell the character must be standing perfectly still, and that’s rarely easy when fighting several foes at once.

There are several problems like this that detract from the gameplay. Some of the controls aren’t terribly precise, which makes playing the game frustrating in some cases. While most of the time it’s not too much of a problem, there are some cases where it seems as though a slight lag exists between a button press and the character’s actions, which usually results in damage to the character.

While the game might have some control issues, there’s certainly enough action here for sword-swinging fans. Players will go through a plethora of monsters to reach individual character goals, not to mention puzzles that require plenty of thought as well a strong button-pressing thumb.

Graphically, players won’t be too impressed, but there’s nothing to be ashamed of, either. Some of the backgrounds are fairly interesting, and there’s enough variety in the different areas that things don’t really grow old. At the same time, textures tend to be a bit blurry, and the character models aren’t exactly impressive.

Run Like Hell — A Must

Details have been scarce, but since the E3 announcement and first details of Interplay’s PS2 sci-fi stress-fest RLH (formerly known as Run Like Hell,) gamers have been quaking in their boots — and we are, of course, talking quaking with anticipation. Combining the moody suspense of the fast-stagnating survival horror genre with plenty of ingenuity, the game casts players as one Captain Nick Conner, an ex-soldier who’s about to have the worst week of his life.

Exiled to the space-faring Science Station Forseti, Conner returns from an away mission to find that every person on the ship has been killed — or at least will be shortly. A particularly vicious horde of aliens — dubbed “The Race” — is killing with impunity, playing god with crewmembers’ parts and otherwise tearing things up. Naturally, it’s up to the player to guide Conner through seven harrowing days of action, adventure, running like hell and, ultimately, escape.

Killing aliens is all fine and good, but these aliens are particularly nasty, fast and determined — they even open doors. Scouts, warriors, bruisers and other variants exist, and many of the more dangerous creatures can easily lop off a human head. As if that weren’t gross enough, this head can then be attached to the alien’s own body, allowing it to jack into and lift the human’s memories (we’re guessing they won’t need them anymore, anyway.) Craftier aliens will be able to put discarded human arms to good use — such as typing. Yech.

With fully 3D environments and dynamic camera work, the game already looks fantastic — and truly frightening to boot. Rounding out the game’s amazing visuals is some top-notch sound and voice talent, including beloved sci-fi movie great Lance Henriksen as Nick, Kate Mulgrew of Star Trek: Voyager fame, and popular Paul Verhoeven movie standby Michael Ironside. Rounding out this considerable crew are Brad Dourif, soon to be starring in the Lord of the Rings film trilogy, and Clancy Brown, who’s made appearances in such sci-fi greats as Starship Troopers and Highlander.

In development by the good people at Digital Mayhem, Interplay’s action game division, the game’s been pushed back for a September release. Here’s hoping it won’t get delayed any further — you might say the suspense is killing us. Given those information about such game, I know there are some who would like to get gems for their Clash Royale accounts. You can do so by visiting .

A Fantastic Way Game in Clash of Lords 2

Clash of Lords 2 is a fantastic game overall. Perhaps the most attractive aspect to CLASH OF LORDS 2 is its variety. There are over 25 challenging missions, each with a unique task and environment, plus an Arena mode; this is essentially a one-on-one fighter like Virtual On. With more than 50 mechs to compete against in lots of different arenas, players will definitely never feel bored. Gameplay in Clash of Lords 2 feels like the previous games, which is definitely a good thing. However, there are a few minor problems. First, the mechs rotate way too slowly; it’s quite cheap to get drilled from behind while the little mech that could struggles to face the enemy. Second, there’s absolutely no reason that analog support shouldn’t be available. Finally, when lots of stuff fills the screen, there’s inexcusable slowdown. Nevertheless, it’s still a great game.

 

Great mech games are often hard to come by here in the US, which is perhaps the reason they’ve never been too popular on consoles. However, the original Armored Core showed that good mech games are possible. CLASH OF LORDS 2 hack does, indeed, take the series to the next level.

 

The graphics in this game are absolutely beautiful. The animation is very smooth and, although the “jaggies” are present, they don’t look very apparent. The only graphics problem with the game is occasional slowdown. It really appears as if the game drops from 60 to 10 frames of animation. Fortunately, there are only a few instances when the screen is ultracrowded with stuff. Among other superficialities, the soundtrack is quite impressive. The slick techno will surely get players into the game.

The extremely intricate mech-building system also returns to CLASH OF LORDS 2. Players can customize the arms, legs, torso, weapons, radar, head, jet booster and much more. However, making modifications isn’t as simple as it initially seems. When constructing a mech, there are many factors players must take into account. For example, if a player wishes to construct a light mech, equipping it with heavy firepower will be impossible since it will make the mech overweight. If anything is unbalanced, like the weight or power consumption, the mech can’t be used. To make things even more difficult, parts will be limited by the player’s money.

 

Unfortunately, the parts system will be the aspect of the game that will either make gamers love or hate CLASH OF LORDS 2 and Dofus Touch. In one respect, the various parts add a lot of variety to the gameplay and even dictate play mechanics, which will undoubtedly captivate mech fans. On the other hand, players who are unfamiliar with the AC series or want an arcadelike shooter that they can jump into quickly will probably be disappointed. The various intricacies can make this game move slowly.

Red Faction Media Explosion

Volition’s second game for the PS2 is almost ready for release, and Red Faction is suffering none of the problems of Summoner. Given adequate time by publisher THQ, Volition has tweaked Red Faction repeatedly, getting framerates up and adding a great multiplayer mode. The near-finished version is a godsend. Scripting and AI the likes of which we haven’t seen since Half-Life make you really feel like you’re in the world. Enemies will run if outgunned, everyone freaks if they see a sticky bomb on the ground, and it’s not uncommon to come across an armed conflict between the corporation and the Red Faction of miners. You can join in the fray or just run on by, but either way it’s great to see.

The weapons in Red Faction are incredible, and the enemies use them just as well as you can. Think you’re safe hiding behind a rock? Just wait until the railgun shots start putting little holes around your head — or worse yet, a rocket launcher tears out three tons of rocks from directly under your feet. The Geo-Mod hack engine that allows the deformable landscape for Hay Day game dynamic, even in multiplayer. In fact, most of the best weapons in multiplayer are in hidden rooms, forcing players to run around blasting the crap out of the level in a race to uncover some of the cooler toys.

Now, for all those people who have written in doubting that Red Faction really looks this good, feast your eyes on this huge gallery and these awesome movies, all of which we took ourselves. This game rocks.